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Bomb Alley : ウィキペディア英語版
Bomb Alley

''Bomb Alley'' is a 1983 computer war game covering the Mediterranean Theatre of World War II. Written by game author Gary Grigsby and published by Strategic Simulations Inc. (SSI), it runs on the Apple II platform. It has the distinction of being the first true land-sea-air computer wargame, where ground troops could advance and retreat across land.
The game primarily focused on the summer of 1942 when Rommel's forces threatened to capture Cairo and Alexandria. However, there was a smaller scenario covering the Battle of Crete in 1941. The game used the same engine used by Grigsby's previous ''Guadalcanal Campaign'', which was coded in uncompiled Applesoft BASIC.
== Description ==
Each turn represented twelve hours, with ground and air combat taking place only during daytime turns.
Grigsby expanded the game from ''Guadalcanal Campaign'' with many new features, such as transport aircraft, torpedo boats, and the ability to use paratroops once per game. Most important of all was the ability of aircraft to support ground troops in combat.
As in the previous game, an AI "player" was available for one side only, but this time it was the Allies. The Axis had to have a human player. Also in contrast, there were only three scenarios instead of six, and the "long" campaign game ran less than three months.
Both sides faced the problem of how to keep their forces supplied, primarily with ship convoys, and how best to disrupt the other side's convoys. Where to base the fighters and bombers, which had been obvious in ''Guadalcanal Campaign'', was now a challenge. Control of the air over Africa had to be traded off with the air battles over Malta.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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